![]() The most obvious change comes with the level-scaling. That sounds like a strange assessment, and a stranger compliment at that, but these changes should make the first game feel like less of a barrier to entry for the rest of the series, which introduces new ideas and gameplay that undoubtedly make for a more well-rounded game. If anything, it feels like Bioware wants players to just play through Mass Effect once before moving on to the next game in the trilogy. To me, the key changes come in terms of the game’s replayability, and perhaps the toning down of it in some instances. ![]() Using an assault rifle as a class not specialised to use it meant it became a lucky day for barn doors everywhere. Being able to play as a full Biotic character who doesn’t immediately cry and have a breakdown when using anything other than a pistol as a weapon is a liberating feeling, especially when compared to the original game’s intention. I don’t just mean with the changes to the game’s controls and core gameplay either, though they’re a welcome addition in their own right. At this point, it’s nearly fifteen years old, so it makes sense that the formula has some wrinkles and issues that make the game a bit more of a chore to play, but Mass Effect 1’s changes in the Legendary Edition makes the first game feel like less of a barrier to the rest of the trilogy. Personally, I’ve always been on “Team Mass Effect 1 Is The Best”, but it’s fair to say that the original game can be quite idiosyncratic, which probably isn’t helped at all by the age of ME 1. The first game has received the most changes out of the entire series, and those changes are both welcome and necessary. While I might not have played it as much as I would have liked, thanks in no small part to procrastination, work and an ongoing Apex Legends relapse, I did manage to spend a few hours revisiting the world of Mass Effect 1. Like many people, I spent some of my weekend digging into Mass Effect: Legendary Edition.
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